![]() Blackguards are especially encouraged to take advantage of this, thanks to a particular class feature. One of the top damage-boosting options in 4e to this day. Permafrost - The Paragon Tier combination of the feat Lasting Frost for cold vulnerability on demand, a reliable way to deal cold damage, such as a Frost Weapon, and the feat Wintertouched for eternal combat advantage. O-Paladin - The original 4e Paladin, which will get referenced a few times here. ![]() NAD - Non-AC Defense (Fortitude, Reflex or Will). Typically a designator for a build needing three or more ability scores to function. Otherwise known as stretching your ability scores too thin. A Blackguard who picks up means of Radiant damage may occasionally be described as " going Lucifer." The fact that the "Lightbringer" epithet is attached to a mythical being of supreme evil in real life is justification enough for Blackguards to fittingly throw around Radiant damage if they want to, whether it be via Divine Sanction or directly with their attacks. Lucifer - "Lightbringer," one of many names given to what is considered the source of all evil in Christianity, Satan. Blackguards can still access some of the powers with this type of mark, thus allowing them to be very strong secondary Defenders if the mood should strike them. A type of mark attached to many of the old Paladin's powers that deals automatic radiant damage at no action cost if it's violated. MME - Mordenkainen's Magnificent EmporiumĪoE - Area of effect, often denotes a burst or blast attack.īBEG - Big Bad Evil Guy (typically a Solo or an Elite)ĭS - Divine Sanction. PHR:T - Player's Handbook Races: Tieflings PHR - Player's Handbook Races: Dragonborn ![]() This Handbook covers the following sources:Į:HFL - Essentials: Heroes of the Fallen LandsĮ:HFK - Essentials: Heroes of the Forgotten Kingdoms Sky Blue: One of your best options, period. b]: A trap, obsoleted by something else, or just plain crap. With one of the best E-Encounter attack boosters in the game, one that happens to be even further upgradeable by some common feats, it's very easy to add that nice little extra spike of damage at moment's notice, even outside what could be called a "nova round." You'll find that you're pretty easy to rely on, at least where hurting things is concerned. * You can bring the pain right as it's needed. Just having those opens up a whole new world you can exploit to make you the best engine of destruction you can be. Bored by the relative lack of options available to Essentials Martial classes? If you're a Blackguard you get some flexibility and upward mobility, thanks to the fact that you still have daily powers. * You have some flexibility for an E-class. Combine all that, and you'll have no problem living to kill even when the fight gets thick. And on top of that, you have several ways to load yourself with temporary hit points. You wear plate mail from the start, something no other Striker does. ![]() You use Paladin figures for hit points, healing surges, defense boosts, and armor proficiencies, which are all tops in the game. * You are the most durable Striker around. With so many Striker classes in existence, how do you, a variant of an established Defender class, set yourself apart? ![]()
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